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28Jul/100

Goblins’R'us – Part 1

I have been busy hence the lack of posts, there is a lot to sort out, transcode, uploaded and organize from my recently, quite sporadic playtime! During the last week I have been  playing about in and about the Goblin starting zone and man.. don't want to sound like a WoW racist here, but I have realised how much I have hated Goblins throughout the time I have played WoW and this feeling has been magnified by the 1-6 starting zone!

The starting zone is very detailed and with classic Goblin vibrant styling, makeshift and about to exploded at any minute. The picture blow overlooks half of the town your initial quests are located in.

Overlooking the Goblin Starting zone

Overlooking the Goblin Starting zone

As with the Worgen starting zone, the attention to detail is amazing and the perfectly adapted to the Goblin experience. Unfortunately at this time all the cut scenes are missing, but you do get a real sense of of what Goblins are about just from the feel of the zone.

Dip any one?

Dip any one?

The quests in the zone are very fitting, with the core goal of  you moving up the cartels social ladder. This is were is started to gain a serious disliking for Goblins.. because of the Goblin character traits, with the interactions with the NPC's, the NPC's started to really annoyed me. Now this might sound like a bad thing, but its really not, they are meant to bes devious, backstabbing Goblins! As much as they frustrated me the zone has some amazing touches, such as the the fake grass on this Goblin Football pitch..

What a crowd!

What a crowd!

I during character creation I realised the level of detail that have gone into the new models, the Worgen are fantastic (even better now they have been made badass!), the Goblins simply blow them out of the water. There is a real character to the models which simply oozes from there green hew.  The Shaman below, accompanied by his strength of earth totem is a lovely example of the what the models look like in game.

Shamoan MOFO!

Shamoan MOFO!

The general story line for the 1-6 zone is a great introduction to the new race, but things start to get really interesting very quickly!

A hero ey?

A hero ey?

More to follow soon..  :D

22Jul/100

New Worgen Faces


Hmmm, where did it go?

Hmmm, where did it go?

After some continued discussion the Worgens have been made badass! There are still some more models to come, manly due to the hair models being incomplete leaving some Worgens worse off than others. You can see my rogues face is missing :P

Have a quick look at some of  the new faces below :D

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21Jul/100

Patch update + Mage Pics

Nihilum have pulled a detailed list of confirmed patch changes from the Beta. There are a lot of changes to when classes learn key spells, which looks to effect the new "core" spells in the talent trees. The level one spells defined under each tree will be learned after a specialization is chosen. For the Original page follow the LINKY, it's well worth a look.

The pics below were taken from the last build after the 31 point trees were introduced.

Talent choice?

Talent choice?

I have played around with the Frost tree and I  must say its been very enjoyable! So I flicked over to Arcane, it feels unfinished and its still incredibly powerful. I'm not sure if you would call if overpowered though as what you gain in power you certainly lose in control.  It seems as though Sheep is no longer working as intended, I can offload as much damage as I like to a Sheeped target with out breaking it! So much for testing the Improved Sheep talent.

Arcane Tree

Arcane Tree

With the rapid spawn rate win some areas of Hyjal, Frost is far more comfortable to play in a tight squeeze.  It's possibly because I love Frost Magecraft but this has always been true and although I'm levelling as Arcane at the moment to get a better feel for Arcane Missile procs I may change back to Frost soon.

Frost Tree

Frost Tree

Blizzard have asked for some of the refurbished starter zones to be tested so a new Fire Mage might just tick the boxes for testing this out, that or a Dwarf Shaman ;) Oh and before I go, this is what a Lv81 Mage in quest greens looks like in Cataclysm.

Lv81 Mage in Cataclysm Greens

Lv81 Mage in Cataclysm Greens

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21Jul/100

***Unofficial Patch Notes for Beta Patch 9, Build 12539, July 20th***

I'm currently downloading 1.3GB for the Beta client, that means new stuff to play with! No offical patch notes but Eldacar from the Beta forums has complied a list of Unofficial patch notes as usual LINKY

Feedback Specifically Requested by Blizzard

  • No new zones have been marked as ready for testing yet, so for now I am leaving up the requested feedback notes from the previous build.
  • Deepholm (82-83) is now ready for testing, please post feedback regarding Deepholm here: http://forums.worldofwarcraft.com/thread.html?topicId=25968750006&sid=2000 Deepholm can only be accessed if you are lvl 82+ by completing a breadcrumb quest available at the ring of stones/portals in Org or Stormwind.
  • Western Plaguelands (35-40) is now ready for testing, please post feedback regarding Western Plaguelands here: http://forums.worldofwarcraft.com/thread.html?topicId=25968750004&sid=2000
  • The Stonecore Dungeon (82-84) is now ready for testing, please post feedback regarding Stonecore in the dungeon forums: http://forums.worldofwarcraft.com/board.html?forumId=7573201&sid=2000
  • Feedback has been requested on Dun Morogh (1-10), please note if you are playing a dwarf or gnome, and the level you are at when you complete the zone. Feedback for Dun Morogh should be posted here: https://forums.worldofwarcraft.com/thread.html?topicId=25968570175&sid=2000
  • Feedback has been requested on Durotar (1-10), please note if you are playing an orc or troll, and the level you are at when you complete the zone. Feedback for Durotar should be posted here: https://forums.worldofwarcraft.com/thread.html?topicId=25968570178&sid=2000
  • Feedback has been requested on Elwynn Forest (1-10), please note the level you are at when you complete the zone. Feedback for Elwynn Forest should be posted here: https://forums.worldofwarcraft.com/thread.html?topicId=25968570179&sid=2000
  • Feedback has been requested on the following UI elements
    • Spellbook
    • Professions
    • Tradeskill
    • Quest target (the extra window showing a model of the quest creature)
    • Minimap targeting
    • Level up notification

    General

  • **IMPORTANT!!!!** To log into the beta servers after patching players now need to complete the following process:
    • Before you start, please make sure the WoW beta client is not open.
    • Navigate to the following folder in your beta install. ~\Data\enUS**
    • Open up your realmlist.wtf file with a text editing document.
    • Change the "set portal public-beta" line to "set portal public-test"
    • Save this change.
    • At this point you should be able to login normally.
    • Please Note - This folder will differ depending on which language you installed WoW Beta with. For example if you have a German install, the folder will be deDE.
    • Source: http://forums.worldofwarcraft.com/thread.html?topicId=26227632749&sid=2000
  • A number of duplicate game files have been consolidated reducing the size of the beta client by aprox. 10GB.Goblins & Worgen
  • Male Worgen have received updated textures.
  • Goblins have had some fighting sounds added.Dungeons & Raids
  • The Stonecore is now available for players 81+, down from 83+.
  • 20Jul/100

    Redridge to Blackrock by Wing

    A little fly over some of the old zones from Redridge to Blackrock mountain :D

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